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Miniature Multiverse

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Devlog

  • Shift in strategy - Jan. 2018
    January 05, 2018 by Matthew L. Hornbostel
    1
    I've posted about 'early access' - even changing the description on the main page - but now am backtracking on that even though this appearance of indecision makes me look, well, indecisive. I contin... Continue reading
  • Delays continue
    November 17, 2017 by Matthew L. Hornbostel
    1
    Had a bit of an emotional/stress meltdown today. Can't get the project launched that soon, I just can't get it ready in the next year. Need to figure out how to make this game as good as it should be,... Continue reading
  • New image posted
    November 09, 2017 by Matthew L. Hornbostel#lokus, #image, #screenshot, #steamworks
    To keep people interested in the project, I've decided to reveal some visuals from another one of the worlds. The project's progressing, even if slowly. Also, I've gotten some of the basic Steamworks... Continue reading
  • History of the project
    October 14, 2017 by Matthew L. Hornbostel
    1
    A simple concept in 2008 The idea of panorama based exploration of miniature worlds in a first person view, came first - some time around 2008 or 2009. With a bit of effort, by 2010 I had a test box (... Continue reading
  • Game development is complicated!
    October 13, 2017 by Matthew L. Hornbostel
    Okay, so it's hard to do code for puzzles and interactions even when it's done with visual scripting. Game development is complicated! It's not anything like playing a game, so all you kids out there... Continue reading
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